Who we are

We are an animation research lab.

We make animation. In the largest sense.

It's art, it's knowledge, it's method. It's impact.

Our team brings together researchers and HDR candidates whose work spans a wide spectrum of creative and scholarly practice — from traditional techniques to emerging digital platforms, from solo artistic inquiry to international and interdisciplinary collaborations.

We bring different tools, different traditions, different questions — and we work across them. What unites us is a shared commitment to expanding what animation can be and what it can do.

What we do

We expand knowledge and practice across four interconnected streams:

Feminist, Inclusive, and Socially Engaged Animation

Always asking whose stories get told and how animation can drive social impact.

Science and Animation

Collaborating with health and environmental scientists to make the invisible visible.

Experimental & Expanded Animation

Pushing animation beyond the screen — into live performance, installation, VR, XR, fulldome... immersive environments and other emerging platforms, with a spirit of bold creative experimentation.

Sequential and Printed Storytelling

Animation thinking applied to the page. We explore how comics, graphic novels, and illustrated children's books extend and intersect with animated practice, building narrative across frames rather than timelines.

Work with us

Who we are

We are an animation research lab.

We make animation. In the largest sense.

It's art, it's knowledge, it's method. It's impact.

Our team brings together researchers and HDR candidates whose work spans a wide spectrum of creative and scholarly practice — from traditional techniques to emerging digital platforms, from solo artistic inquiry to international and interdisciplinary collaborations.

We bring different tools, different traditions, different questions — and we work across them. What unites us is a shared commitment to expanding what animation can be and what it can do.

What we do

We expand knowledge and practice across four interconnected streams:


Feminist, Inclusive, and Socially Engaged Animation

Always asking whose stories get told and how animation can drive social impact.


Science and Animation

Collaborating with health and environmental scientists to make the invisible visible.


Experimental & Expanded Animation

Pushing animation beyond the screen — into live performance, installation, VR, XR, fulldome... immersive environments and other emerging platforms, with a spirit of bold creative experimentation.


Sequential and Printed Storytelling

Animation thinking applied to the page. We explore how comics, graphic novels, and illustrated children's books extend and intersect with animated practice, building narrative across frames rather than timelines.

Work with us

Research Team

Zeynep Akcay

Dr. Zeynep Akcay is an award-winning animation filmmaker and scholar with a multifaceted practice. In addition to her industry experience as a character animator and animation director in Canada and Turkey, she has pursued artistic research within academia, focusing on experimental aesthetics and innovative uses of animation across diverse environments.

Keywords: Character Animation, Experimental Animation, Expanded Animation, Interactive Animation & Audience Interaction, Narratology, Environmentalism and More-than-human Perspectives, Women's Rights, Post-humanism, Displacements

Work with us

Peter Moyes

Dr Peter Moyes has taught in animation history for the last twenty-eight years after completing his Bachelor in Animation in 1993. A Creative Producer of animation projects, Peter applies his knowledge of Animation history, theory and cross-disciplinary applications to research in:

  • the utilization of animation for education and community applications,
  • transformative approaches to tertiary education,
  • live music—animation relations,
  • and experiential animation in VR.

Peter’s Doctorate of Visual Art in Animation examines interactivity in picture books for children. Peter supervises doctoral candidates in topics ranging from environmental animation, and stop-motion aesthetics and methods, to animation treatments in comics, the cinematic grammar of VR, and AR applied to oral traditions of story-telling.

Keywords: animation theory, animation history, music and animation, immersive animation, transformative learning, animation and community.

Louise Harvey

Dr Louise Harvey is an award-winning animation filmmaker and 3D artist  who has been combining her interests in animation production, research and teaching since 2001. Her doctoral thesis - an examination of 3D animation production techniques and principles - formed part of a major ARC-funded study on the topic. Her current research focus is on motion capture, biomedical animation, Post Production & VFX, abstract 3D animation, and short character animations for digital altruistic projects. Outcomes from Louise's research have been articulated internationally via conference presentations and papers, numerous digital art works, large-scale outdoor projections and animated films. Louise's work background is in 3D layout/previsualisation for 3D animation production, and Visual Effects coordinator roles in feature film.

Keywords: Motion capture, 3D abstract animation, projection, creative processes, pipeline, cyber-heroism, digital-altruism, cyber-kindness, bio-medical animation

Leila Honari

Dr. Leila Honari leads the Art Direction major in Griffith Film School’s Animation program. She is an animator of Persian background whose first profession was designing traditional carpets. Her principal research interests lie in cultural and historical animation, along with the iconological analysis of historical sequential images. Her work focuses on creating animated projects that weave social, cultural, cross-cultural, and historical themes within symbolic contexts; examining motif and metaphor in animated storytelling; and using hand-drawn, painterly, and patterned techniques. Her animated film Farsh-e-Parandeh (Flying Carpet, 2022), which draws holistically on her cultural and professional background, has screened at numerous international festivals and received multiple awards. Leila’s practice-based research spans women’s studies and migrant arts across animation, illustration, and the performing arts.

Keywords: Animation studies, cultural animation, historical animation, documentary animation, iconology, visual storytelling, migrant arts, women’s studies, Persian visual culture, practice-based research, installation, projection.

Paul Mason

Dr. Paul Mason is a multi-award-winning Australian cartoonist, and animation concept designer, who writes and illustrates for Frew Publications (Lee Falk's THE PHANTOM, KID PHANTOM, THE BLACK JAY), has worked on the Netflix/ABC animated series THE DEEP, and has made comics and graphic novels for other prominent Australian publishers such as Gestalt, IPI Comics, and Black House Comics. His comics have been distributed nationally and internationally, and his comic pages have been exhibited internationally as part of various exhibitions.

He has taught storyboards, cinematic storytelling and pre-production classes at Griffith Film School since 2012, and has supervised student short film production, including adaptations of some of their, and his, comics. His research and creative interests touches on Australian comics history, particularly the action-adventure, superhero and war genres, historical fiction and non-fiction, exploring ways to express thoughts and values through comic book storytelling and aesthetics, and animation pre-production.

Keywords: comic books, graphic novels, australian comics, storyboarding, concept design, superheroes, war, action-adventure, the phantom, self-publishing, scriptwriting, Screen and digital media, Visual communication design (incl. graphic design), Creative arts and writing

Lachlan Pendragon

Lachlan Pendragon is an Academy Award–nominated filmmaker whose work spans stop motion animation, visual effects, and post-production practice. Lachlan is most known for the Animated Short Film called An Ostrich Told Me the World Is Fake and I Think I Believe It. His research investigates the aesthetics and materiality of stop motion animation, with a particular focus on reflexivity, metalepsis, fabrication processes, and the relationship between suspension of disbelief and tactile craftmanship.

Alongside his research in stop motion animation, he maintains active interests in compositing, visual effects integration, and hybrid production workflows that combine animation and live action.

Keywords: Stop Motion Animation; Puppet Fabrication; Modelmaking; Post-production; compositing; VFX

Chris Carter

Professor Chris Carter is Director of Griffith Film School and a Professor within the Arts, Education and Law Group at Griffith University, where he leads a large, multidisciplinary creative organisation spanning film, animation, games, and emerging screen media.

Steven Mohr

Dr. Steven Mohr is a lecturer and researcher with a PhD in motion capture and stylised animated performances. He has taught programs, courses and curriculum at universities for a range of digital design and multimedia degrees. He has taught an array of university courses since 2015 related to 3D, animation, visual effects, digital design, graphic design, game production, motion capture, film production, and virtual production.

Projects

Outback Bl(h)ues

> Project Information

Outback Bl(H)ues is a short, 3D-animated film which re-imagines the Australian landscape and its flora and fauna in primarily abstract forms. The film has been constructed and formatted in a ‘dome’ orientation, and is slated for screening at the Sir Thomas Brisbane Planetarium in August 2026.

Its narrative-based theme provided a platform through which to examine traditional cinematography principles when applied to the dome space. In that role, it identified shortcomings in these principles and applied and tested alternative approaches to provide effective solutions.  Outback Bl(H)ues has contributed to new cinematographic frameworks and knowledge in the construction of Dome format films.

Louise Harvey, Peter Moyes and Ross McLennan

Farsh-e-Parandeh (Flying Carpet) - In the Gardens

> Project Information

Farsh-e-Parandeh (Flying Carpet) – In the Gardens is a large-scale immersive digital installation designed for public interaction within an outdoor environment. The research asks how projection-based moving-image works can transform public space into a participatory, contemplative field of visual experience.

Inspired by Conference of the Birds, the installation uses animated flocks of birds across a circular projection of light to explore perception, movement, and shared presence in a non-theatrical context. Digital animation, projection mapping, music, and spatial design combine to create an environment in which audiences can walk through, interrupt, and reflect on the imagery as part of the work itself. Presented at Brisbane’s City Botanic Gardens during the Botanica Festival 2022, the installation attracted more than 47,000 visitors and engaged broad public audiences through immersive spatial design.

View on Figshare

Leila Honari

Kam

> Project Information

"Kam" — meaning "Shaman" in old Turkish — is a long-exposure pixilation and 2D animation film in which a woman dances in the dark, transforming her body into light and color. Expressing the primal, potent energy of the female body, the film responds to repressive discourses around women by combining long-exposure photography of real movement with 2D drawing to create a fierce, exuberant dance.

"Kam" has screened at numerous international festivals, winning Best Experimental Film at the International Women Filmmaker Festival (2021) and a Special Mention at Under the Radar Vienna (2022).

View on Figshare

Zeynep Akcay

NO-BODY: Live Trailer – Beacons Project (2025)

> Project Information

NO-BODY is a hand-drawn animated work that traces the visual and cultural history of women’s bodies in Iran, from ancient goddess figures to contemporary acts of protest and resistance. The research asks how animation and live performance can be used to recover erased histories and give visibility to women whose identities have been shaped and constrained by patriarchal and political systems.

The work is inspired by the Woman, Life, Freedom movement following the death of Mahsa (Jina) Amini and transforms these histories into a reflection on visibility, memory, identity, and resistance. Created through hand-drawn animation combined with original and rearranged music performed live, the work becomes a multisensory form of feminist remembrance.

It was presented as a live trailer performance within the BEACONS Project, curated by Prof Peter Morris for Griffith University’s 50th Anniversary, bringing together moving image, music, and live presentation in a public commemorative context.

Leila Honari

I Root for You

> Project Information

"I Root for You" is a 5-minute fulldome time-lapse animation film following the lifecycle of a coastal mangrove tree. By condensing its growth into an immersive experience, the film transforms the "invisible" life of this vital ecosystem hero into a captivating spectacle. As part of a larger series, it embraces omnidirectional fulldome cinematography's unique freedom — inviting audiences to look anywhere within the frame.

Combining real-time rendering with photorealistic aesthetics, the film engages with the animated documentary genre. "I Root for You" will screen at the Sir Thomas Brisbane Planetarium in August 2026 as part of the UnBound Festival.

Zeynep Akcay

Ascendance

> Project Information

Ascendance (2021) is a 7-minute, 3D-animated, VR film. It has been screened at international and national events and has won multiple awards. The intention was to re-imagine, using modern CGI animation software and spatial sound technology, the ‘Visual Music’ or ‘Colour Music’ abstract animation forms that were conceived by the pioneering artists of this field in the early/mid 20th century.

The result is a highly immersive environment which represents music as moving abstractions of shape and colour.  This project makes an important contribution to the wider discourse of designing effective abstract animation to music in a VR/360 space.

View on Figshare

Louise Harvey and Peter Moyes

FLOCK: Chapter #1: Warbird

> Project Information

FLOCK: Chapter 1 is a "meat pie sci-fi/war" comic about an old Australian soldier in the 1960s, recapping his life from World War 1, through conflicts including the Emu War, and his encounter with strange man-pigeon delivering messages for the allies.

The comic book explored approaches to modern Australian action-adventure comics that reflect past examples of comics created during the “golden age”.

The graphic novel was published by Gestalt Comics, crowdfunded and released to readers nationally and internationally, distributed at conventions and comic stores in Australia via Gestalt, and available online digitally. Pages featured in comic art exhibitions in Thailand and China.

View on Figshare

Paul Mason

Spinal Cord Injury Repair animation

> Project Information

Spinal Cord Injury Repair animation is a two-minute bio-medical animation, consisting of a blend of CGI animation and 2D stylised animation. It describes the complex medical procedures involved with ground-breaking spinal cord injury therapy being developed by Griffith University's Spinal Cord Injury unit.

Its creation was a collaborative effort between all stakeholders (scientists, patients and animators) through which a suitable (animated) visual language could emerge which accommodated the needs, limitations and expectations of all concerned. The work has been broadcast nationally via news channels, and is also widely available through online screening platforms.

View on Figshare

Louise Harvey and Zeynep Akcay

The Soldier Legacy: Comic Book Series

> Project Information

The Soldier Legacy was a comic book and trade paperback action-adventure/superhero series, with 7 issues and 2 paperback volumes. Written and illustrated by Paul Mason, and published by Black House Comics (with Mason Comics) from 2010 – 2015.

The comic books aimed to investigate professional methods but applied to Australian works, which aren't as widely discussed in the world of popular culture; in comics followings, Australian comics is a "cottage industry", and material made is widely drowned out by its larger international commercial competition.

The books were distributed nationally via conventions and comic book stores.

Paul Mason

The Phantom: Vietnam – comic story series

> Project Information

The Phantom: Vietnam is an ongoing project with multiple outputs in process. Final work will include  ~300 page collection of comic stories featuring the King Features comic strip character, with various stories, settings, ideas and adventures set during the Vietnam War.

This is an extension of research in Australian comics history, exploring historical and creative practice ideas, and concerns in making a multi-part, ongoing series for Frew Publications. 12 chapters currently published and distributed nationally, internationally via newsagents and participating comic stores, and available online.

Page Art has featured in exhibitions in Brisbane, Thailand, China. Work has been discussed in academic books via Routledge and Pan Macmillan.

The Phantom © King Featues Syndicate inc. 2026. tm Hearst Holdings, Inc. Published by Frew Publications.

View on Figshare

Paul Mason

Shaping the Curve

> Project Information

Shaping the Curve is an animated interpretation of Michael Nyman's musical composition of the same name, made for the soprano saxophone. The piece was performed live at the Melbourne International Saxophone Festival in 2019, by Dr Diana Tolmie of the Conservatorium of Music, Griffith University.

Shaping the Curve represents a series of animation experiments aimed at exploring and evaluating the creative possibilities afforded in the latest iterations of a selection of animation software in the context of the visual representation of music in a live performance.

Louise Harvey, Peter Moyes and Diana Tolmie

Who Wants To Live Forever (Oceania Section)

> Project Information

Animation for "Who Wants to Live Forever" (Oceania Section) is a collaborative international animation project inviting schools from 6 continents to animate Queen's iconic song in response to pressing environmental concerns. The research question asked how students could experience animation as an agent of change through a real-world brief.

Led by GFS Animation Futures Lab participants, students were mentored through character design, environment design, and storyboarding, drawing on local fauna, flora, and recent events to engender empathy and authenticity. The film was released during COP26 (Glasgow, 2021), winning the Golden Leaf for Best Animated Short at the Italia Green Film Festival and Best Film About Nature at the Motion Picture Awards (both 2022).

Leila Honari, Zeynep Akcay and Peter Moyes

Thirst

> Project Information

Thirst (2018) is a 5-minute 3D-animated, VR film which has been screened at local and national events and venues. _Thirst_ furthers the application of VR as an empathy machine, utilizing embodied sensorial experiences in the service of environmental awareness. At the nexus of science, the sonic and animation arts, Thirst explores and extends the possibilities of cross-disciplinary creative collaboration in the VR space.

Louise Harvey, Peter Moyes and Leah Barclay

James the Rat King eXperience (2021)

> Project Information

James the Rat King eXperience is a multimedia installation retelling the story of Brisbane's 1900–1907 Bubonic Plague outbreak. A collaboration between Drs Akcay and Hooper, the work was featured in Curiocity Brisbane 2021.

Investigating how animation can bring historical events to life in public space, the installation combines animated sequences, archival footage, and scientific information accessed via QR codes at 8 points across Southbank Parklands. The full animated film was also screened on the big screen of the State Library of Queensland.

View on Figshare

Zeynep Akcay and Nicola Hooper

Kid Phantom: comic book series

> Project Information

Kid Phantom was a 11 issue comic book series which featured Lee Falk’s THE PHANTOM character in childhood adventures. The concept was could we update a classic comic book character with a long Australian comics history, for a new, younger readership.

The series was distributed nationally via newsagents and comic stores, as well as subscription, and participating comic stores nationally and internationally. Comic art also featured in gallery exhibitions in Bundaberg and Brisbane QLD, and Liverpool NSW.

Art and design by Paul Mason, written by Andrew Constant (2 –10, one-shot), Gabriel Henriquez (1), Edited by Glenn Ford, Published by Frew.

The Phantom, Kid Phantom © King Featues Syndicate inc. 2026. tm Hearst Holdings, Inc. Published by Frew Publications.

Paul Mason

Australian Festival of Chamber Music animation

> Project Information

This 30-minute animation was created to accompany the performance of Bach's 'Partita for Solo Violin in E Major', performed live by internationally renowned violinist Karen Gomyo, at the Australian Festival of Chamber music in Townsville, Australia, in 2018.

An area of intense investigation throughout animation history, the interpretation of music in colour, form and movement has been central to abstract animation since the advent of cinema. This animation investigates these interpretations through the use of current CGI tools and software. In doing so, it located workflow efficiencies and creative solutions in the construction of lengthy animation and large-scale projection to accompany live musical works.

Louise Harvey and Peter Moyes

HDR Collaborators

  • Chantal Smith
  • Thanut Rujitanont
  • Li Tang
  • Rhianna Cordingley
  • Olivia Rea
  • Jayden Van Win
  • Sacha Bryning
  • Tessie Liddell

HDR Collaborators

  • Chantal Smith
  • Thanut Rujitanont
  • Li Tang
  • Rhianna Cordingley
  • Olivia Rea
  • Jayden Van Win
  • Sacha Bryning
  • Tessie Liddell

Research Associates

  • Example 1
  • Example 2

Events

Experimental Game Design Conference

The Experimental Game Design Conference explores the confluence of game design, film, animation, and the creative arts. It offers a forum for academics, early career researchers, practitioners, players, and industry to connect and discuss the practice and potential of game design. Held at Griffith Film School's Southbank facilities annually, the event features presentations, paper streams, networking opportunities, and an independent games showcase.

24-Hour Game Design Jam

The 24-Hour Game Design Jam is a fast-paced and intensive event where participants are tasked to create a game from scratch in just 24 hours. Featuring groups from Griffith Film School and other local universities including Queensland University of Technology and University of Canberra, participants respond to prompt words or themes selected by industry partners, who get the opportunity to play-test and give feedback on the final games.

Interested to learn more and work with our lab?