Experimental Games Lab
The Experimental Games Lab is a cross-institutional interdisciplinary research initiative integrating Virtual Production (VP), Real-time engines, Artificial Intelligence (AI), and Extended Reality (XR) to explore the confluence of game design, film, animation, and the creative arts. Our team is dedicated to expanding the boundaries of game design and interactive entertainment through an understanding of games as culturally significant artifacts that reflect and shape human behaviour and societal values. Our research aims to uncover novel and impactful approaches to game design and interactive experiences by leveraging cutting-edge technologies and innovative methodologies. The lab aims to offer fresh perspectives and valuable insights for creators across the spectrum of entertainment experiences, from traditional and serious games to immersive cinematic environments.
Projects
Enabler Interactive
A research collaboration with industry Enabler Interactive Pty Ltd . This organisation uses games-based learning to improve engagement, confidence and learning outcomes for NDIS Support Workers. The collaboration seeks to better understand how digital games can impact learning outcomes and preparedness of disability support workers for real-world scenarios compared to conventional training methods.
Edible Gardens
This project aims to address barriers to civil society adoption of agroecology by developing an Augmented Reality App that enables regenerative urban farming. The goal is to use experimental technology and games to promote food sovereignty, community supported agriculture, and sustainable food systems.
Virtual Production for Pre-Visualisation
This project is aimed to understand how emerging virtual production approaches for feature films can be democratised for use in lo-fi future screen applications. The ability for systems such as this to be applied in scalable production scenarios allows for its use in diverse socio-cultural contexts, providing greater access to people who may not have the economic conditions required to participate in this type of technology.
Blue Island
The Blue Island Project focuses on harnessing the persuasive power of video games and Fortnite Fever to support mental health and promote positive thinking habits in young men.
AnatoMe
The AnatoMe Project was an exciting experiment exploring a small proof of concept application that used augmented reality technology to enable medical visualisation in real-time. While the initial project is complete there is scope to expand on this project.
Alt-AR
The Alt-AR project was developed in collaboration with University of the Sunshine Coast and Folly Games. The project focused on developing an interactive mixed reality (MR) experience that was presented as part of the 2021 Anywhere Festival.