Other displays include the Queen's Baton Relay international sector route map, an interactive GC2018 sports venue map and infographic displays depicting all the facts and figures of GC2018. The exhibition will continue to evolve throughout 2017 and include more virtual reality games and interactive displays.
The idea of the VR cycling track game is to look at how virtual reality can be used to increase the effectiveness of training. There is sports and biomedical research data on the efficacy of training on a stationary cycling bike vs physically competing on the track. So then, where does VR sit on that spectrum? Lewis and Jonathan's initial research aims to see where on this scale the addition of VR to training will sit, and then future research they will aim to make changes to both the hardware and software to see how they can increase the effectiveness.
Lewis Carter looks at the VR design and implementation. Lewis is a PhD candidate looking at interaction design in VR for games. Designing for VR has its own strengths and weaknesses, and he is looking to see what new interaction principles we can utilize, rather than relying on what game designers already know from designing traditional (non-VR) games. He is currently working within the IDEA Lab, advising on all things design for any VR and AR related projects.
Jonathan Shepherd is a Doctoral scholar with Griffith University and the Queensland Academy of Sport in the field of Sports Engineering. His PhD focus is on using technology to enhance and objectively assess the acquisition of skills in elite sport populations across a broad spectrum of sports. He also sits on the board of directors for the International Sports Engineering Association and has become known as an expert in the field of sports technology appearing on TV shows, publishing scientific papers, and guest lecturing at a variety of public engagement events.