The Construction Training Centre
Salisbury, Brisbane, Qld
Project 1 Overview: Problem solving and decision making are critical workplace skills in high-risk industries. Motivated by successful simulator training of cognitive skills in aviation and defence, civil construction has recently introduced simulators to increase safety and respond to labour shortages demanding faster training. This project undertakes human factors research specific to civil construction to ensure the validity and efficacy of simulator training designed to prepare plant personnel to respond to construction site hazards. Results will have practical significance for heavy industry training and also contribute to basic knowledge on cognitive skills acquired through training in dynamic, immersive simulations.Project 2 Overview: One of the chief dangers on a modern construction site comes from distraction. Momentary lapses in concentration by distracted drivers can lead to serious accidents that damage property, delay work progress, and threaten the safety of the operator, passengers, and others in the immediate vicinity (Australian Transport Safety Bureau, 2005; Office of Transport Safety Investigations, 2007). Indeed, the Australian Civil Contractors Federation reports that driver distraction is a major cause of crashes onsite (CCF, 2012). This project will design, and implement, training programs for equipment operators that can help them combat the dangers of distraction on the job, and increase their ability to focus their attention on the plant movements while operating
Australian Institute of Mining and Construction
Project 1 Overview: Construction and mining workforces remain at high risk of injury. Internationally, virtual reality (VR) has been identified as a method to improve safety training and reduce injuries; however, objective evaluation of VR for this use is lacking. This project aims to compare PC-based VR and classroom activities for safety induction training in construction and mining sectors. Such training is suitable for widespread dissemination to a workforce that is often in remote areas, and would contribute to increased safety awareness and injury prevention. This work is significant given the increasing interest in VR technology, and the severity and associated costs of injury in this workforce sector.