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Creativity & Innovation Toolkit

Teaching Tips TEACHING TIPS: How to help your students be creative and innovative

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Some teaching and learning strategies to develop creativity

  1. Brainstorming
  2. Fishbone Diagram
  3. Free Association
  4. Mind Mapping
  5. Other People's Viewpoint
  6. Six Thinking Hats
  7. Visual Brainstorming
  8. Synectic Strategies

Fishbone Diagram

The fishbone diagram (see below), originally developed by Professor Kaoru Ishikawa, is often referred to as an Ishikawa diagram. The technique is used to identify possible causes of a problem. The diagram encourages students to develop an in-depth and objective representation and to keep on track. It discourages partial or premature solutions, and shows the relative importance and inter-relationships between different parts of a problem.

Ideally, the method is used over a number of meetings, enabling the team to become deeply immersed in the problem. Fresh suggestions regarding possible causes can arise during breaks and members are likely to forget who originated every idea, thus making subsequent discussions less inhibited.


Fishbone Diagram

The procedure is as follows:

  • On a large sheet of paper, draw a long arrow horizontally across the middle of the page pointing to the right, and label the arrowhead with the title of the issue to be explained. This is the “backbone” of the “fish.”
  • Draw spurs coming off the “backbone” at about 45 degrees, one for every likely cause of the problem that the group can think of; and label each at its outer end. Add sub-spurs to represent subsidiary causes. Highlight any causes that appear more than once – they may be significant.
  • The group considers each spur/sub-spur, taking the simplest first, partly for clarity but also because a good simple explanation may make more complex explanations unnecessary.
  • Ideally, the diagram is eventually re-drawn so that position along the backbone reflects the relative importance of the different parts of the problem, with the most important at the head end.
  • Circle anything that seems to be a “key” cause, so you can concentrate on it subsequently.

Adapted from: Creativity Techniques
Retrieved from the World Wide Web on 23 October, 2006.
http://www.mycoted.com/creativity/techniques/fishbone.php

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