Some fundamental principles underlie curriculum design for creativity and innovation. These include:
Clapham, M.M. (1997). Ideational skills training: A key element in creativity training. Creativity Research Journal, 10, pp 33-44.
Finding and framing the problem to be solved is often the most creative part of problem solving. Encourage students to recognise problems when they see them, try out a range of possible solutions, and then evaluate the most effective fit between the problem and its solution.
“An important aspect of problem solving is the distinction between solving by eliminating a difficulty or removing an impediment, and solving in the sense of envisaging, posing or formulating questions that need to be raised in order to deal more effectively or elegantly with an existing situation.”
Cropley, A.J. (2001). Creativity in Education and Learning: A Guide for Teachers and Educators. London: Kogan Page, p. 48.
Below are some of the best-known examples of “serendipitous” creations:
“Nikola Tesla, the technological genius whose list of inventions includes the fluorescent light and the A-C generator, ‘could project before his eyes a picture, complete in every detail, of every part of the machine. These pictures were more vivid than any blueprint.’ Tesla’s inner imagery was so like perceptual imagery that he was able to build his complex inventions without drawings. Further, he claimed to be able to test his devices in his mind’s eye ‘by having them run for weeks – after which time he would examine them thoroughly for wear.”’
McKim, R..H. (1980). Thinking Visually. Belmont, Calif.: Lifetime Learning Publications, p. 10.
“In 1896, he [Becquerel] is said to have left a photographic plate and a container with uranium salts in it in a drawer. On opening the drawer he noticed that the photographic plate had fogged. This unexpected event piqued his curiosity. He eventually concluded that the uranium had emitted some kind of radiation, which was responsible for the fogging. He then showed that this differed from X-rays in being deflected by electromagnetic fields, i.e., it was a previously unknown phenomenon. After initially being called ‘Becquerel rays’ the radiation subsequently became known as ‘radioactivity’ and ultimately led to Becquerel sharing the 1903 Nobel Prize for physics with Marie and Pierre Curie.”
Cropley, A.J. (2001). Creativity in Education and Learning: A Guide for Teachers and Educators. London: Kogan Page, p. 20.
“One often-cited example of creativity is George de Mestral's observation of how cockleburs attach to clothing, which led him to invent the hook-and-loop fastener known as Velcro®. He transformed a common nuisance to a useful product. When one looks backward in time to analyse how a creative act was made, one often finds that creators made a novel interpretation of a well-known fact or occurrence. Often the interpretation converted a disadvantage into an advantage.”
Creativity in science and engineering
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